PLASMAworlds BlastBox Prototype - Week 8

Week 8 in the dev world of PLASMA BlastBox for gear VR

 

-We have managed to get the alien Jambars into the scene and shot at them. They have no reaction just yet, they simply disappear after they are hit. Next steps are to get them to charge at the player, creating a sense of worry fear and a need to defend ones self from the oncoming threat

 

-I had a show and tell event for PLASMAworlds VR. I invited friends and acquaintances, 30 people in total came to the studio and tried out what we have created thus far. It was a successful event, we set up a google form survey with 10 questions for people to answer after they tried the gearvr experience. The feedback was powerful and will undoubtedly guide us to the end of the month, everyone wants to journey deeper and explore more.

 

- Next items of dev we are working on is getting all the rest of the assets into the scene, animations, skybox painting etc etc. a high overarching priority is creating a narrative that takes the player from beginning to end, leaving them with a delightfully experienced feeling while at the same time asking for more

-Lastly but not leastly, just finished a fun game dev party session with a few awesome launch padders. 

 

Everyday is an adventure in this development and the opportunity to bring to life that in which has never existed in reality before, let alone virtual reality. Cheers.- Anwar

Anwar Bey-Taylor